Digital mental health

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Paper

Qualitative study of candidacy and access to secondary mental health services during the COVID-19 pandemic

A paper from the Understanding remote access to services study
COVID-19 • Digital mental health
Paper
Paper

A qualitative study of experiences of NHS mental healthcare workers during the Covid-19 pandemic

A paper from the Understanding remote access to services study
COVID-19 • Digital mental health
Paper
Paper

Remote care for mental health

Understanding remote access to services paper: a qualitative study with service users, carers and staff during the COVID-19 pandemic
COVID-19 • Digital mental health
Paper
Paper

Priorities for Future Research about Screen Use and Adolescent Mental Health

A paper on the Screen Time participatory prioritization study
Digital mental health • Young people
Paper
Paper

QUAHRC Methods Podcast: Co-producing research with young people with lived experience

A paper from the Screen Time study
Digital mental health • Young people
Paper
Paper

Feasibility of a supported self-management intervention for relatives of people with recent-onset psychosis

A paper from the REACT study
Digital mental health • Psychosis
Paper
Paper

A Safe Place to Learn

A paper from the gameChange study - a Peer Research Qualitative Investigation of gameChange Virtual Reality Therapy
Digital mental health • Psychosis
Paper
Paper

Automated virtual reality therapy to treat agoraphobic avoidance and distress in patients with psychosis (gameChange)

A paper from the gameChange study - a multicentre, parallel-group, single-blind, randomised, controlled trial in England with mediation and moderation analyses
Digital mental health • Psychosis
Infographic
Infographic

Screen use and young people’s mental health project findings

The findings from the Screentime project
Digital mental health • Young people