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gameChange Thomas Kabir draws on his lived experience to explain why VR therapy for psychosis could be a gamechanger and why people with psychosis must be part of its development

gameChange Click on the image to see a video of how the VR therapy for psychosis works and hear from our Lived Experience Advisory Panel about the user testing

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Young people We want young people to get involved in research that has the potential to affect them, so it reflects their true priorities and concerns. Find out how you can get involved

Involvement Bulletin Find out how you can get directly involved in mental health research, both with McPin and other organisation

Peer research Academic spam can be funny if you know how to spot it. But those who are new to research can be sucked in and have their time wasted, says Dan Robotham